An LED animation can also play whenever the front-end UI is active (including audio animations). When speaking the custom message, LEDs can blink in sync with the speech. When starting or quitting the front-end, can play an LED animation (selected or random), and speak a custom message. The LED animation will only effect unused controls. When speaking the game name or custom message, LEDs can blink in sync with the speechĤ While playing a game, can play a continuous LED animation (selected, random, random montage, or specific to each game) or use audio output (game sounds) to animate the LEDs. When starting a game, can play an LED animation (selected, random, or specific to each game), speak the game name, speak each button action while blinking the button in its correct color, speak the primary controls, and speak a custom message. Extensive audio animation options let you completely customize how the LEDs blink to music or game sounds. Outputs can be linked to controls (P1_Button1, P2_Button2, etc.) or directly linked to an LED controller port.
Full support for other MAME Outputs - light LEDs based on any output.
Flash all or active buttons when any is pressed. Light start and coin buttons based on active player count for the current game. Flash start buttons when credits are available - this is a MAME only game dependent feature. Blink and speak controls when pausing a game and/or play an LED animation (selected, random, random montage, or specific to each game) or use audio output (music) to animate the LEDs. Blink and speak front-end UI controls by pressing a pre-defined Help button. Use audio output (music or game sounds) to blink, fade, or animate LEDs great for use with Jukebox software. Colors or intensities can also be customized on a game-by-game basis. With RGB LEDs, you can specify colors for individual controls or using a predefined colors.ini file, match the original game control panel button colors.
Remapping controls (MaLa, AtomicFE, GameEx, PinballX, HyperSpin, LaunchBox, Maximus Arcade or MAME) will automatically remap the associated LEDs. Easily configure control attributes (color, intensity, spoken action, input codes, etc.) on a game by game basis, or define defaults for each emulator. Light active and/or inactive controls for other emulators. Light active and/or inactive controls for MAME emulation. Light active and/or inactive controls for MaLa, AtomicFE, GameEx, PinballX, HyperSpin, LaunchBox, or Maximus Arcade user interface. Supports MaLa, AtomicFE, GameEx, and PinballX integration via plug-in OR stand-alone operation for HyperSpin, LaunchBox, Maximus Arcade, or any arcade Front-End (FE) software. You can use multiple combinations of any supported LED controller. See Appendix A for a list of all supported LED controllers. Here s a list of the current features: Supports multiple LED controllers from multiple vendors.
With the plug-in, you can light your control panel s LEDs to indicate which controls (buttons, joysticks, trackball, etc.) are active during game play (MAME or other emulators), plus many other features.
9 Running in Stand-Alone (Command Line) Mode Core Application Generate Input Map Application Menus Configuration Application Menus Game Options FE Options MaLa / AtomicFE / GameEx / PinballX / HyperSpin / LaunchBox / Maximus Arcade Options MAME Config Audio Animation Misc Options Game Specific Animations Controls Editor Menus Emulator and ROM/Game Lists Edit Emulator Edit ROM/Game and Controls Edit Front-end (FE) and Controls Edit Individual Control How to Specify JDR Mode/Map Overrides Output System Appendix A: Supported LED Controllers Appendix B: File Descriptions Appendix C: Credits Indexģ Overview is arcade LED control software for use with supported LED controllers. 7 Configuring Other Emulators (not MAME). 5 HyperSpin, LaunchBox, Maximus Arcade, and Stand-Alone Installation (for any Front- End). 4 MaLa, AtomicFE, GameEx and PinballX Plug-in Installation. 1 Arcade LED Control Software Version 6.6 Created by ArzooĢ Overview.